AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in Norway, Q3 2024
In Q3 2024, Norway's top hypercasual games on Android showcased diverse trends in downloads and user engagement, with standout performances from titles like Screw Out: Jam Puzzle and Nut Sort: Color Sorting Game.
During the third quarter of 2024, the Norwegian Android market for hypercasual games saw varied performances among the top five titles. Data provided by Sensor Tower highlights these trends.
Block Blast! from Hungry Studio showed a consistent download trend, starting with 2.6K downloads in early July and peaking at 4.4K in mid-August. However, a gradual decline followed, ending the quarter at 2.7K downloads. Weekly active users exhibited steady growth, climbing from 14.6K to a high of 19.7K, before stabilizing around 19.3K.
Screw Out: Jam Puzzle by iKame Games - Zego Studio experienced a remarkable revenue increase, beginning with $15 and reaching $3.6K by the end of August. Downloads also surged from 334 to a peak of 3K in mid-August, before tapering off to 951 by the quarter's end. Active users followed a similar pattern, increasing from 534 to a peak of 6.5K, then settling at approximately 2.9K.
Nut Sort: Color Sorting Game, developed by ZephyrMobile, maintained a low but stable revenue stream, peaking at $34 by late September. Downloads saw a mid-quarter spike, reaching 2.5K in late August, before declining to 1.6K. The game displayed a positive trend in active users, growing from 1.8K to over 5K by the end of September.
Snake Clash! from Supercent, Inc. recorded a modest revenue pattern, with weekly figures hovering around the low hundreds, peaking at $138 in early August. Downloads started at 1.4K, dipped in August, and showed a slight recovery to 772 by the end of September. Active users remained relatively stable, fluctuating slightly but closing the quarter at around 5.3K.
Vehicle Masters by SayGames Ltd had negligible revenue, but downloads began at 805, peaked at 1.2K in August, and concluded the quarter at 605. Meanwhile, active users steadily increased from 4.7K to a high of 5.9K in late August, before ending at 5.2K.
These insights from Sensor Tower reveal the dynamic nature of the hypercasual gaming market in Norway, showcasing varying levels of engagement and monetization across top titles. For more detailed analytics, visit Sensor Tower.